Info: 'Choose a printing method. The standard method works on all printers, but can be very slow. The custom method only works on PostScript printers.'
5:
Bounds: x1=0, y1=0, x2=0, y2=0
Type: 1
Info: ' '
DITL_1007_Flip Axes.txt
Items: (9 entries)
0:
Bounds: x1=80, y1=192, x2=140, y2=212
Type: 4
Info: 'OK@'
1:
Bounds: x1=256, y1=192, x2=316, y2=212
Type: 4
Info: 'Cancel'
2:
Bounds: x1=64, y1=64, x2=130, y2=88
Type: 5
Info: 'Flip X'
3:
Bounds: x1=64, y1=96, x2=130, y2=120
Type: 5
Info: 'Flip Y'
4:
Bounds: x1=64, y1=128, x2=131, y2=152
Type: 5
Info: 'Flip Z'
5:
Bounds: x1=32, y1=32, x2=363, y2=48
Type: 8
Info: 'Select the coordinate axes that should be flipped.'
6:
Bounds: x1=168, y1=80, x2=319, y2=106
Type: 6
Info: 'Screen Coordinates'
7:
Bounds: x1=168, y1=112, x2=303, y2=136
Type: 6
Info: 'Real Coordinates'
8:
Bounds: x1=0, y1=0, x2=0, y2=0
Type: 1
Info: ' Ô'
DITL_1006_Set Viewpoint.txt
Items: (14 entries)
0:
Bounds: x1=96, y1=208, x2=156, y2=228
Type: 4
Info: 'OK@'
1:
Bounds: x1=288, y1=208, x2=348, y2=228
Type: 4
Info: 'Cancel'
2:
Bounds: x1=96, y1=56, x2=232, y2=72
Type: 16
Info: 'indef'
3:
Bounds: x1=96, y1=88, x2=232, y2=104
Type: 16
Info: 'indef'
4:
Bounds: x1=96, y1=120, x2=232, y2=136
Type: 16
Info: 'indef'
5:
Bounds: x1=96, y1=152, x2=232, y2=168
Type: 16
Info: 'indef'
6:
Bounds: x1=108, y1=11, x2=336, y2=30
Type: -120
Info: 'Enter viewing direction and angle'
7:
Bounds: x1=64, y1=56, x2=88, y2=72
Type: -120
Info: 'x:'
8:
Bounds: x1=64, y1=88, x2=88, y2=104
Type: -120
Info: 'y:'
9:
Bounds: x1=64, y1=120, x2=88, y2=136
Type: -120
Info: 'z:'
10:
Bounds: x1=40, y1=152, x2=88, y2=168
Type: -120
Info: 'angle:'
11:
Bounds: x1=264, y1=72, x2=416, y2=96
Type: 6
Info: 'Screen Coordinates'
12:
Bounds: x1=264, y1=128, x2=398, y2=152
Type: 6
Info: 'Real Coordinates'
13:
Bounds: x1=0, y1=0, x2=0, y2=0
Type: 1
Info: ' Ó'
DITL_1005_Reflection Model.txt
Items: (6 entries)
0:
Bounds: x1=246, y1=73, x2=306, y2=93
Type: 4
Info: 'OK@'
1:
Bounds: x1=246, y1=119, x2=306, y2=139
Type: 4
Info: 'Cancel'
2:
Bounds: x1=24, y1=104, x2=183, y2=127
Type: 6
Info: 'Cosine-squared Law'
3:
Bounds: x1=24, y1=80, x2=145, y2=101
Type: 6
Info: 'Lambert's Law'
4:
Bounds: x1=22, y1=16, x2=321, y2=65
Type: -120
Info: 'Choose the cosine-squared law for speed.Choose Lambert's law for greater realism.'
5:
Bounds: x1=0, y1=0, x2=0, y2=0
Type: 1
Info: ' Ì'
DITL_1004_Dither.txt
Items: (7 entries)
0:
Bounds: x1=240, y1=72, x2=315, y2=91
Type: 4
Info: 'OK@'
1:
Bounds: x1=240, y1=120, x2=315, y2=139
Type: 4
Info: 'Cancel'
2:
Bounds: x1=40, y1=72, x2=142, y2=89
Type: 6
Info: 'Peano curve'
3:
Bounds: x1=40, y1=96, x2=178, y2=113
Type: 6
Info: 'Random numbers'
4:
Bounds: x1=40, y1=120, x2=96, y2=137
Type: 6
Info: 'None'
5:
Bounds: x1=8, y1=8, x2=331, y2=56
Type: -120
Info: 'Peano-curve dithering is slowest but best. Random number dithering is faster but coarser. For 256-level displays, dithering is unnecessary.'
6:
Bounds: x1=0, y1=0, x2=0, y2=0
Type: 1
Info: ' Ï'
DITL_1003_Atom Type.txt
Items: (6 entries)
0:
Bounds: x1=208, y1=88, x2=268, y2=108
Type: 4
Info: 'OK@'
1:
Bounds: x1=208, y1=120, x2=268, y2=140
Type: 4
Info: 'Cancel'
2:
Bounds: x1=104, y1=104, x2=176, y2=120
Type: -112
Info: 'Dummy'
3:
Bounds: x1=16, y1=104, x2=96, y2=128
Type: -120
Info: 'Atom type:'
4:
Bounds: x1=14, y1=12, x2=278, y2=68
Type: -120
Info: 'The hue, saturation, brightness, and radius commands affect one type of atom. Enter the type below.'